But, it could just as well be applied to rolls of doubles among 3d6. Normally this would only be used on a roll of 2d6 in T&T. This means you never have a character starting out with a stat at 3 (it's triple ones, they roll over!), and values could possibly grow very large compared to the cap of 18 on a normal 3d6 roll.ĭARO is the same thing, but for doubles. ![]() You keep going as long as you roll triples. If you roll the same number on all three dice, you keep the sum as a running total, then roll again and add that to the running total. Talk on Trollhalla in the "Inner Sanctum" came around to discussing the effects of TARO and DARO on rolling 3d6 for character statistics (Strength, Intelligence, Luck, Constitution, Charisma, Wizardry, and Speed).
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